<body>
<div id="p5container"></div>
<script src="/script/p5/p5.min.js"></script>
<script>
var yoff = 0.0; // 2nd dimension of perlin noise
function setup() {
var canvas = createCanvas(640, 360);
canvas.parent("p5container");
}
function draw() {
background(20);
fill('blue');
// We are going to draw a polygon out of the wave points
beginShape();
var xoff = 0; // Option #1: 2D Noise
// var xoff = yoff; // Option #2: 1D Noise
// Iterate over horizontal pixels
for (var x = 0; x <= width; x += 10) {
// Calculate a y value according to noise, map to
var y = map(noise(xoff, yoff), 0, 1, 200,300); // Option #1: 2D Noise
// var y = map(noise(xoff), 0, 1, 200,300); // Option #2: 1D Noise
// Set the vertex
vertex(x, y);
// Increment x dimension for noise
xoff += 0.05;
}
// increment y dimension for noise
yoff += 0.01;
vertex(width, height);
vertex(0, height);
endShape(CLOSE);
}
</script>
</body>