<canvas id="c" ></canvas>
change water
<input type="range" id="r" min="0" max="100" step="1">
<style>
body{
position: relative;
margin: 0;
}
canvas{
position: absolute;
left: 0%;
top: 30%;
margin-left: 00px;
margin-top: -10%;
border: 1px dashed rgba(0,0,0,0.1)
}
</style>
<script>
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
var range = document.getElementById('r');
var rangeValue = range.value;
var nowRange = 40;
var mW = canvas.width = 500;
var mH = canvas.height = 100;
var lineWidth = 1;
var r = mH / 2;
var cR = r - 32 * lineWidth;
var sX = 0;
var axisLength = mW;
var waveWidth = 0.008 ;
var waveHeight = 6;
var speed = 0.1;
var xOffset = 0;
ctx.lineWidth = lineWidth;
var IsdrawCircled = false;
var drawCircle = function(){
ctx.strokeStyle = '#1080d0';
ctx.rect(0,0,500,200);
ctx.clip();
IsdrawCircled = true;
}
var drawSin = function(xOffset, color, waveHeight){
ctx.save();
var points=[];
ctx.beginPath();
for(var x = sX; x < sX + axisLength; x += 20 / axisLength){
var y = Math.sin((-sX - x) * waveWidth + xOffset) * 0.8 + 0.1;
var dY = mH * (1 - nowRange / 100 );
points.push([x, dY + y * waveHeight]);
ctx.lineTo(x, dY + y * waveHeight);
}
ctx.lineTo(axisLength, mH);
ctx.lineTo(sX, mH);
ctx.lineTo(points[0][0],points[0][1]);
ctx.fillStyle = color;
ctx.fill();
ctx.restore();
};
var render = function(){
ctx.clearRect(0, 0, mW, mH);
rangeValue = range.value;
if(IsdrawCircled == false){
drawCircle();
}
if(nowRange <= rangeValue){
var tmp = 1;
nowRange += tmp;
}
if(nowRange > rangeValue){
var tmp = 1;
nowRange -= tmp;
}
drawSin(xOffset+Math.PI*0.7, 'rgba(28, 134, 209, 0.5)', 18);
drawSin(xOffset, '#1c86d1', 18);
drawText();
xOffset += speed;
requestAnimationFrame(render);
}
var drawText = function(){
ctx.save();
var size = 20;
ctx.font = size + 'px Microsoft Yahei';
ctx.textAlign = 'center';
ctx.fillStyle = "rgba(06, 85, 128, 0.5)";
ctx.fillText(~~nowRange + '%', r, r + size / 2);
ctx.restore();
};
render();
</script>